258 lines
7.1 KiB
JavaScript
258 lines
7.1 KiB
JavaScript
/**
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* This file is part of Radicale Server - Calendar Server
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* Copyright © 2017-2024 Unrud <unrud@outlook.com>
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* Copyright © 2023-2024 Matthew Hana <matthew.hana@gmail.com>
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* Copyright © 2024-2025 Peter Bieringer <pb@bieringer.de>
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* Copyright © 2026-2026 Max Berger <max@berger.name>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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import { SERVER } from "../constants.js";
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/**
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* @interface
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*/
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export class Scene {
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constructor() { }
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/**
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* Scene is on top of stack and visible.
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*/
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show() { }
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/**
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* Scene is no longer visible.
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*/
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hide() { }
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/**
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* Scene is removed from scene stack.
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*/
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release() { }
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/**
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* Whether the scene should be excluded from browser history.
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* @returns boolean
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*/
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is_transient() { return false; }
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/** @returns str */
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title_object() { return ""; }
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}
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/**
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* @type {Array<Scene>}
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*/
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let scene_stack = [];
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/** @type {Array<Array<Scene>>} */
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let history_array = [];
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let current_history_index = -1;
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let is_navigating_history = false;
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function update_window_title() {
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let title_parts = ["Radicale Web Interface", SERVER];
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if (scene_stack.length > 0) {
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let title = scene_stack[scene_stack.length - 1].title_object();
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if (title) {
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title_parts.push(title);
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}
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}
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document.title = title_parts.join(" - ");
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}
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function record_history() {
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if (is_navigating_history) return;
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let current_scene = scene_stack.length > 0 ? scene_stack[scene_stack.length - 1] : null;
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if (current_scene && current_scene.is_transient && current_scene.is_transient()) {
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return;
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}
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// Compare with current history to avoid duplicates
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if (history_array.length > 0 && current_history_index >= 0) {
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let last_stack = history_array[current_history_index];
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if (last_stack && last_stack.length === scene_stack.length) {
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let is_identical = true;
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for (let i = 0; i < scene_stack.length; i++) {
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if (last_stack[i] !== scene_stack[i]) {
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is_identical = false;
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break;
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}
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}
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if (is_identical) return;
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}
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}
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history_array.splice(current_history_index + 1);
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history_array.push(scene_stack.slice());
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current_history_index++;
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// Check if this is the first history entry we are recording
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if (typeof window !== "undefined" && window.history) {
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if (current_history_index === 0) {
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history.replaceState({ history_index: current_history_index }, '');
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} else {
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history.pushState({ history_index: current_history_index }, '');
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}
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}
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}
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if (typeof window !== "undefined" && window.history) {
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if (!history.state || typeof history.state.history_index !== "number") {
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current_history_index = -1;
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} else {
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// If there's an existing state but we just loaded, we don't have the history_array memory.
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// We'll reset it. The user will be redirected to the root if they go back out of bounds.
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current_history_index = -1;
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}
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window.addEventListener("popstate", (event) => {
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if (!event.state || typeof event.state.history_index !== "number") return;
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let new_index = event.state.history_index;
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if (new_index >= 0 && new_index < history_array.length) {
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is_navigating_history = true;
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try {
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let new_stack = history_array[new_index];
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if (scene_stack.length > 0) {
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scene_stack[scene_stack.length - 1].hide();
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}
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scene_stack = new_stack.slice();
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if (scene_stack.length > 0) {
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scene_stack[scene_stack.length - 1].show();
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}
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current_history_index = new_index;
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update_window_title();
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} finally {
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is_navigating_history = false;
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}
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} else {
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// Out of bounds (e.g., from a previous session after a reload)
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window.location.reload();
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}
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});
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}
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/**
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* Push scene onto stack.
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* @param {Scene} scene
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*/
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export function push_scene(scene) {
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if (scene_stack.length >= 1) {
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scene_stack[scene_stack.length - 1].hide();
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}
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scene_stack.push(scene);
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scene.show();
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record_history();
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update_window_title();
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}
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/**
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* Pop the current scene and release it.
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*/
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function pop_and_release() {
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if (scene_stack.length === 0) {
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return;
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}
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let scene = scene_stack.pop();
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if (scene) {
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scene.release();
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}
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update_window_title();
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}
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/**
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* Replace the current scene with a new one.
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* @param {Scene} scene
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*/
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export function replace_scene(scene) {
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if (scene_stack.length >= 1) {
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scene_stack[scene_stack.length - 1].hide();
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pop_and_release();
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}
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scene_stack.push(scene);
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scene.show();
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record_history();
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update_window_title();
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}
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/**
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* Remove the current scene from the stack.
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*/
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export function pop_scene() {
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if (scene_stack.length === 0) {
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return;
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}
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scene_stack[scene_stack.length - 1].hide();
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pop_and_release();
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if (scene_stack.length >= 1) {
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scene_stack[scene_stack.length - 1].show();
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}
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record_history();
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update_window_title();
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}
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/**
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* Pop the current scene and the one below it.
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* Useful for returning to the parent of the caller.
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*/
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export function pop_to_parent() {
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if (scene_stack.length === 0) {
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return;
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}
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scene_stack[scene_stack.length - 1].hide();
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pop_and_release();
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if (scene_stack.length >= 1) {
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pop_and_release();
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}
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if (scene_stack.length >= 1) {
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scene_stack[scene_stack.length - 1].show();
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}
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record_history();
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update_window_title();
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}
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/**
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* Pop all scenes until only the root scene remains.
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* If the stack is empty, nothing happens.
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*/
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export function pop_to_root() {
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if (scene_stack.length === 0) {
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return;
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}
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// Pop all scenes until only the first one remains
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while (scene_stack.length > 1) {
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scene_stack[scene_stack.length - 1].hide();
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pop_and_release();
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}
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// The root scene is now at the top (index 0) and should be shown
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if (scene_stack.length === 1) {
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scene_stack[0].show(); // Ensure the root scene is visible
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}
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record_history();
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update_window_title();
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}
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/**
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* Check if the given scene is the current top scene.
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* @param {Scene} scene
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* @returns {boolean}
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*/
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export function is_current_scene(scene) {
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return scene_stack.length > 0 && scene_stack[scene_stack.length - 1] === scene;
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} |