There are no actual functional changes. This just adds many additional annotations and function which ensure type safety and null safety.
143 lines
3.5 KiB
JavaScript
143 lines
3.5 KiB
JavaScript
/**
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* This file is part of Radicale Server - Calendar Server
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* Copyright © 2017-2024 Unrud <unrud@outlook.com>
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* Copyright © 2023-2024 Matthew Hana <matthew.hana@gmail.com>
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* Copyright © 2024-2025 Peter Bieringer <pb@bieringer.de>
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* Copyright © 2026-2026 Max Berger <max@berger.name>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @interface
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*/
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export class Scene {
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constructor() { }
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/**
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* Scene is on top of stack and visible.
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*/
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show() { }
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/**
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* Scene is no longer visible.
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*/
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hide() { }
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/**
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* Scene is removed from scene stack.
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*/
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release() { }
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}
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/**
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* @type {Array<Scene>}
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*/
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let scene_stack = [];
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/**
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* Push scene onto stack.
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* @param {Scene} scene
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*/
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export function push_scene(scene) {
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if (scene_stack.length >= 1) {
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scene_stack[scene_stack.length - 1].hide();
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}
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scene_stack.push(scene);
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scene.show();
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}
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/**
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* Pop the current scene and release it.
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*/
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function pop_and_release() {
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if (scene_stack.length === 0) {
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return;
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}
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let scene = scene_stack.pop();
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if (scene) {
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scene.release();
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}
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}
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/**
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* Replace the current scene with a new one.
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* @param {Scene} scene
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*/
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export function replace_scene(scene) {
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if (scene_stack.length >= 1) {
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scene_stack[scene_stack.length - 1].hide();
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pop_and_release();
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}
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scene_stack.push(scene);
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scene.show();
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}
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/**
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* Remove the current scene from the stack.
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*/
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export function pop_scene() {
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if (scene_stack.length === 0) {
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return;
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}
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scene_stack[scene_stack.length - 1].hide();
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pop_and_release();
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if (scene_stack.length >= 1) {
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scene_stack[scene_stack.length - 1].show();
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}
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}
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/**
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* Pop the current scene and the one below it.
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* Useful for returning to the parent of the caller.
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*/
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export function pop_to_parent() {
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if (scene_stack.length === 0) {
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return;
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}
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scene_stack[scene_stack.length - 1].hide();
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pop_and_release();
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if (scene_stack.length >= 1) {
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pop_and_release();
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}
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if (scene_stack.length >= 1) {
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scene_stack[scene_stack.length - 1].show();
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}
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}
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/**
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* Pop all scenes until only the root scene remains.
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* If the stack is empty, nothing happens.
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*/
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export function pop_to_root() {
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if (scene_stack.length === 0) {
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return;
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}
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// Pop all scenes until only the first one remains
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while (scene_stack.length > 1) {
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scene_stack[scene_stack.length - 1].hide();
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pop_and_release();
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}
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// The root scene is now at the top (index 0) and should be shown
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if (scene_stack.length === 1) {
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scene_stack[0].show(); // Ensure the root scene is visible
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}
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}
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/**
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* Check if the given scene is the current top scene.
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* @param {Scene} scene
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* @returns {boolean}
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*/
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export function is_current_scene(scene) {
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return scene_stack.length > 0 && scene_stack[scene_stack.length - 1] === scene;
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} |