Move scene management logic into scene_manager
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@@ -42,44 +42,89 @@ export class Scene {
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/**
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* @type {Array<Scene>}
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*/
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export let scene_stack = [];
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let scene_stack = [];
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/**
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* Push scene onto stack.
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* @param {Scene} scene
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* @param {boolean} replace Replace the scene on top of the stack.
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*/
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export function push_scene(scene, replace) {
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export function push_scene(scene) {
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if (scene_stack.length >= 1) {
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scene_stack[scene_stack.length - 1].hide();
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if (replace) {
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scene_stack.pop().release();
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}
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}
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scene_stack.push(scene);
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scene.show();
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}
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/**
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* Remove scenes from stack.
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* @param {number} index New top of stack
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* Replace the current scene with a new one.
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* @param {Scene} scene
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*/
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export function pop_scene(index) {
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if (scene_stack.length - 1 <= index) {
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export function replace_scene(scene) {
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if (scene_stack.length >= 1) {
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scene_stack[scene_stack.length - 1].hide();
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scene_stack.pop().release();
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}
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scene_stack.push(scene);
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scene.show();
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}
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/**
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* Remove the current scene from the stack.
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*/
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export function pop_scene() {
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if (scene_stack.length === 0) {
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return;
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}
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scene_stack[scene_stack.length - 1].hide();
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while (scene_stack.length - 1 > index) {
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let old_length = scene_stack.length;
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scene_stack.pop().release();
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if (scene_stack.length >= 1) {
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scene_stack[scene_stack.length - 1].show();
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}
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}
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/**
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* Pop the current scene and the one below it.
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* Useful for returning to the parent of the caller.
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*/
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export function pop_to_parent() {
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if (scene_stack.length === 0) {
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return;
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}
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scene_stack[scene_stack.length - 1].hide();
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scene_stack.pop().release();
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if (scene_stack.length >= 1) {
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scene_stack.pop().release();
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if (old_length - 1 === index + 1) {
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break;
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}
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}
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if (scene_stack.length >= 1) {
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let scene = scene_stack[scene_stack.length - 1];
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scene.show();
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} else {
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throw "Scene stack is empty";
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scene_stack[scene_stack.length - 1].show();
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}
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}
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/**
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* Pop all scenes until only the root scene remains.
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* If the stack is empty, nothing happens.
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*/
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export function pop_to_root() {
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if (scene_stack.length === 0) {
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return;
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}
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// Pop all scenes until only the first one remains
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while (scene_stack.length > 1) {
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scene_stack[scene_stack.length - 1].hide();
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scene_stack.pop().release();
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}
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// The root scene is now at the top (index 0) and should be shown
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if (scene_stack.length === 1) {
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scene_stack[0].show(); // Ensure the root scene is visible
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}
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}
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/**
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* Check if the given scene is the current top scene.
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* @param {Scene} scene
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* @returns {boolean}
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*/
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export function is_current_scene(scene) {
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return scene_stack.length > 0 && scene_stack[scene_stack.length - 1] === scene;
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}
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