Files
simconnect-sdk-rs/simconnect-sdk/src/domain/system_event.rs
Mihai Dinculescu d89fa524c2 Rework events and add proper support for client events
Added

- Client events are now implemented through `SimConnect::subscribe_to_client_event`, `SimConnect::unsubscribe_from_client_event` and `SimConnect::unsubscribe_from_all_client_events`.
- `subscribe_to_client_events.rs` example has been added.
- `SimConnectError::EventAlreadySubscribedTo` and `SimConnectError::EventNotSubscribedTo` error variants have been added.

Changed

- A second call to `SimConnect::subscribe_to_system_event` for the same event will now return an error of type `SimConnectError::EventAlreadySubscribedTo` instead of `SimConnectError::SimConnectException`.
- The call to `SimConnect::unsubscribe_from_system_event` is now a NOOP when the system event is not subscribed to.
- `SimConnectError::UnimplementedMessageType` has been renamed to `SimConnectError::UnimplementedNotification`.

Removed

- `SimConnect::register_event` has been replaced by the new client event functions.
- `NotificationGroup` has been removed in favor of an internally managed notification group.
2023-05-01 19:13:30 +01:00

271 lines
13 KiB
Rust

use std::os::raw::c_char;
use crate::{bindings, fixed_c_str_to_string, SimConnectError};
/// SimConnect System Event Request.
#[derive(Debug, Copy, Clone, PartialEq, Eq, num_enum::TryFromPrimitive)]
#[repr(u32)]
#[non_exhaustive]
pub enum SystemEventRequest {
/// Request a notification every second.
OneSecond = 0,
/// Request a notification every four seconds.
FourSeconds,
/// Request notifications six times per second. This is the same rate that joystick movement events are transmitted.
SixTimesPerSecond,
/// Request a notification when the aircraft flight dynamics file is changed. These files have a .AIR extension. The filename is returned.
AircraftLoaded,
/// Request a notification if the user aircraft crashes.
Crashed,
/// Request a notification when the crash cut-scene has completed.
CrashReset,
/// Request a notification when a flight is loaded. Note that when a flight is ended, a default flight is typically loaded, so these events will occur when flights and missions are started and finished. The filename of the flight loaded is returned.
FlightLoaded,
/// Request a notification when a flight is saved correctly. The filename of the flight saved is returned.
FlightSaved,
/// Request a notification when a new flight plan is activated. The filename of the activated flight plan is returned.
FlightPlanActivated,
/// Request a notification when the active flight plan is de-activated.
FlightPlanDeactivated,
/// Request notifications every visual frame.
Frame,
/// Request notifications when the scenario is paused or unpaused, and also immediately returns the current pause state.
Pause,
/// Request a notification when the scenario is paused.
Paused,
/// Request notifications for every visual frame that the simulation is paused.
PauseFrame,
/// Request a notification when the user changes the position of their aircraft through a dialog.
PositionChanged,
/// Request notifications when the scenario is running or not, and also immediately returns the current state.
Sim,
/// The simulator is running. Typically the user is actively controlling the vehicle which is on the ground, underwater or in the air.
SimStart,
/// The simulator is not running. Typically the user is loading a scenario, navigating the user interface or in a dialog.
SimStop,
/// Requests a notification when the master sound switch is changed. This request will also return the current state of the master sound switch immediately.
Sound,
/// Request a notification when the flight is un-paused.
Unpaused,
/// Requests a notification when the user aircraft view is changed. This request will also return the current view immediately.
View,
}
impl SystemEventRequest {
pub(crate) fn into_c_char(self) -> *const c_char {
match self {
SystemEventRequest::OneSecond => "1sec\0".as_ptr() as *const c_char,
SystemEventRequest::FourSeconds => "4sec\0".as_ptr() as *const c_char,
SystemEventRequest::SixTimesPerSecond => "6Hz\0".as_ptr() as *const c_char,
SystemEventRequest::AircraftLoaded => "AircraftLoaded\0".as_ptr() as *const c_char,
SystemEventRequest::Crashed => "Crashed\0".as_ptr() as *const c_char,
SystemEventRequest::CrashReset => "CrashReset\0".as_ptr() as *const c_char,
SystemEventRequest::FlightLoaded => "FlightLoaded\0".as_ptr() as *const c_char,
SystemEventRequest::FlightSaved => "FlightSaved\0".as_ptr() as *const c_char,
SystemEventRequest::FlightPlanActivated => {
"FlightPlanActivated\0".as_ptr() as *const c_char
}
SystemEventRequest::FlightPlanDeactivated => {
"FlightPlanDeactivated\0".as_ptr() as *const c_char
}
SystemEventRequest::Frame => "Frame\0".as_ptr() as *const c_char,
SystemEventRequest::Pause => "Pause\0".as_ptr() as *const c_char,
SystemEventRequest::Paused => "Paused\0".as_ptr() as *const c_char,
SystemEventRequest::PauseFrame => "PauseFrame\0".as_ptr() as *const c_char,
SystemEventRequest::PositionChanged => "PositionChanged\0".as_ptr() as *const c_char,
SystemEventRequest::Sim => "Sim\0".as_ptr() as *const c_char,
SystemEventRequest::SimStart => "SimStart\0".as_ptr() as *const c_char,
SystemEventRequest::SimStop => "SimStop\0".as_ptr() as *const c_char,
SystemEventRequest::Sound => "Sound\0".as_ptr() as *const c_char,
SystemEventRequest::Unpaused => "Unpaused\0".as_ptr() as *const c_char,
SystemEventRequest::View => "View\0".as_ptr() as *const c_char,
}
}
}
/// Cockpit view type.
#[derive(Debug, Copy, Clone, PartialEq, Eq, num_enum::TryFromPrimitive)]
#[repr(u32)]
pub enum ViewType {
/// No cockpit view.
None = 0,
/// 2D Panels in cockpit view.
Cockpit2D = bindings::SIMCONNECT_VIEW_SYSTEM_EVENT_DATA_COCKPIT_2D,
/// Virtual (3D) panels in cockpit view.
CockpitVirtual = bindings::SIMCONNECT_VIEW_SYSTEM_EVENT_DATA_COCKPIT_VIRTUAL,
/// Orthogonal (map) view.
Orthogonal = bindings::SIMCONNECT_VIEW_SYSTEM_EVENT_DATA_ORTHOGONAL,
}
/// SimConnect System Event Notification.
#[derive(Debug, Clone, PartialEq)]
#[non_exhaustive]
pub enum SystemEvent {
/// A notification every second.
OneSecond,
/// A notification every four seconds.
FourSeconds,
/// A notification six times per second. This is the same rate that joystick movement events are transmitted.
SixTimesPerSecond,
/// A notification when the aircraft flight dynamics file is changed. These files have a .AIR extension. The filename is returned.
AircraftLoaded {
/// The returned filename.
file_name: String,
},
/// A notification if the user aircraft crashes.
Crashed,
/// A notification when the crash cut-scene has completed.
CrashReset,
/// A notification when a flight is loaded. Note that when a flight is ended, a default flight is typically loaded, so these events will occur when flights and missions are started and finished. The filename of the flight loaded is returned.
FlightLoaded {
/// The returned filename.
file_name: String,
},
/// A notification when a flight is saved correctly. The filename of the flight saved is returned.
FlightSaved {
/// The returned filename.
file_name: String,
},
/// A notification when a new flight plan is activated. The filename of the activated flight plan is returned.
FlightPlanActivated {
/// The returned filename.
file_name: String,
},
/// A notification when the active flight plan is de-activated.
FlightPlanDeactivated,
/// Notifications every visual frame.
Frame {
/// The visual frame rate in frames per second.
frame_rate: f32,
/// The simulation rate. For example if the simulation is running at four times normal speed -- 4X -- then `4.0` will be returned.
sim_speed: f32,
},
/// Notifications when the scenario is paused or unpaused, and also immediately returns the current pause state.
Pause {
/// The current pause state (`true` = paused or `false` = unpaused).
state: bool,
},
/// A notification when the scenario is paused.
Paused,
/// Notifications for every visual frame that the simulation is paused.
PauseFrame {
/// The visual frame rate in frames per second.
frame_rate: f32,
/// The simulation rate. For example if the simulation is running at four times normal speed -- 4X -- then 4.0 will be returned.
sim_speed: f32,
},
/// A notification when the user changes the position of their aircraft through a dialog.
PositionChanged,
/// Notifications when the scenario is running or not, and also immediately returns the current state.
Sim {
/// The current state (`true` = running or `false` = not running).
state: bool,
},
/// The simulator is running. Typically the user is actively controlling the vehicle which is on the ground, underwater or in the air.
SimStart,
/// The simulator is not running. Typically the user is loading a scenario, navigating the user interface or in a dialog.
SimStop,
/// A notification when the master sound switch is changed. This request will also return the current state of the master sound switch immediately.
Sound {
/// The current state of the master sound switch. `false` if the switch is off, `true` if the switch is on.
state: bool,
},
/// A notification when the flight is un-paused.
Unpaused,
/// A notification when the user aircraft view is changed. This request will also return the current view immediately.
View {
/// The current cockpit view type.
view: ViewType,
},
}
impl TryFrom<&bindings::SIMCONNECT_RECV_EVENT> for SystemEvent {
type Error = SimConnectError;
fn try_from(event: &bindings::SIMCONNECT_RECV_EVENT) -> Result<Self, Self::Error> {
let request = SystemEventRequest::try_from(event.uEventID)
.map_err(|_| SimConnectError::UnimplementedEventType(event.uEventID))?;
match request {
SystemEventRequest::OneSecond => Ok(SystemEvent::OneSecond),
SystemEventRequest::FourSeconds => Ok(SystemEvent::FourSeconds),
SystemEventRequest::SixTimesPerSecond => Ok(SystemEvent::SixTimesPerSecond),
SystemEventRequest::Crashed => Ok(SystemEvent::Crashed),
SystemEventRequest::CrashReset => Ok(SystemEvent::CrashReset),
SystemEventRequest::FlightPlanDeactivated => Ok(SystemEvent::FlightPlanDeactivated),
SystemEventRequest::Pause => Ok(SystemEvent::Pause {
state: event.dwData == 1,
}),
SystemEventRequest::Paused => Ok(SystemEvent::Paused),
SystemEventRequest::PositionChanged => Ok(SystemEvent::PositionChanged),
SystemEventRequest::Sim => Ok(SystemEvent::Sim {
state: event.dwData == 1,
}),
SystemEventRequest::SimStart => Ok(SystemEvent::SimStart),
SystemEventRequest::SimStop => Ok(SystemEvent::SimStop),
SystemEventRequest::Sound => Ok(SystemEvent::Sound {
state: event.dwData == bindings::SIMCONNECT_SOUND_SYSTEM_EVENT_DATA_MASTER,
}),
SystemEventRequest::Unpaused => Ok(SystemEvent::Unpaused),
SystemEventRequest::View => Ok(SystemEvent::View {
view: ViewType::try_from(event.dwData).unwrap_or(ViewType::None),
}),
_ => Err(SimConnectError::UnimplementedEventType(event.uEventID)),
}
}
}
impl TryFrom<&bindings::SIMCONNECT_RECV_EVENT_FILENAME> for SystemEvent {
type Error = SimConnectError;
fn try_from(event: &bindings::SIMCONNECT_RECV_EVENT_FILENAME) -> Result<Self, Self::Error> {
let request = SystemEventRequest::try_from(event._base.uEventID)
.map_err(|_| SimConnectError::UnimplementedEventType(event._base.uEventID))?;
match request {
SystemEventRequest::AircraftLoaded => {
let file_name = fixed_c_str_to_string(&event.szFileName);
Ok(SystemEvent::AircraftLoaded { file_name })
}
SystemEventRequest::FlightLoaded => {
let file_name = fixed_c_str_to_string(&event.szFileName);
Ok(SystemEvent::FlightLoaded { file_name })
}
SystemEventRequest::FlightSaved => {
let file_name = fixed_c_str_to_string(&event.szFileName);
Ok(SystemEvent::FlightSaved { file_name })
}
SystemEventRequest::FlightPlanActivated => {
let file_name = fixed_c_str_to_string(&event.szFileName);
Ok(SystemEvent::FlightPlanActivated { file_name })
}
_ => Err(SimConnectError::UnimplementedEventType(
event._base.uEventID,
)),
}
}
}
impl TryFrom<&bindings::SIMCONNECT_RECV_EVENT_FRAME> for SystemEvent {
type Error = SimConnectError;
fn try_from(event: &bindings::SIMCONNECT_RECV_EVENT_FRAME) -> Result<Self, Self::Error> {
let request = SystemEventRequest::try_from(event._base.uEventID)
.map_err(|_| SimConnectError::UnimplementedEventType(event._base.uEventID))?;
match request {
SystemEventRequest::Frame => Ok(SystemEvent::Frame {
frame_rate: event.fFrameRate,
sim_speed: event.fSimSpeed,
}),
SystemEventRequest::PauseFrame => Ok(SystemEvent::PauseFrame {
frame_rate: event.fFrameRate,
sim_speed: event.fSimSpeed,
}),
_ => Err(SimConnectError::UnimplementedEventType(
event._base.uEventID,
)),
}
}
}